Post by Shane on Jun 2, 2015 6:15:10 GMT
Character Archetypes and their relevance in Survivor
Survivor is a microcosm of society. Thus, naturally, there are representatives from different demographics who are cast into the game. The mum. The loveable idiot. The nerd. The villain.
Character archetypes gives the audience someone to root for. Someone they can relate to.
Certainly, overtime, character archetypes have become more common. It's a variable that the producers try to control, often with little success. By this I mean that the show casts people that they deem archetypal, and as such, they attempt to contrive situations that may create good TV. The most significant example of this is Richard and Rudy in Borneo. The conservative ex Navy Seal, Rudy, and the homosexual nudist, Richard. This is also an example of how archetypes haven't really played out the way the producers intended them to. In this case, Rich and Rudy create a strong alliance, and although homophobia was present, their alliance remained strong throughout the game.
How is this relevant to my game? Well, archetypes come into play here. Now in our real lives, many of us are super fans, and as such most of us fall into a very similar character archetypes (the Cochran, the Max Dawson).
Hence, this is why I love to play as Shane, he's crazy and volatile Such is the persona that I love to play in this game. Does it bring me success? No. Is it fun to watch? Yes.
But more importantly, it means that I can shape people's impression of me as the "goat".
In Tuvalu, I made sure I was a dick to one person in particular - Jaclyn. By constantly calling her out and insulting her, people began to perceive me as someone who should be taken to the end.
And that's my plan here. Amber is my Jaclyn. If I constantly insult her, the other tribes will begin to view me as someone who could be dragged deep into the game, because they're no threat to win.
So that's it.
<3
Survivor is a microcosm of society. Thus, naturally, there are representatives from different demographics who are cast into the game. The mum. The loveable idiot. The nerd. The villain.
Character archetypes gives the audience someone to root for. Someone they can relate to.
Certainly, overtime, character archetypes have become more common. It's a variable that the producers try to control, often with little success. By this I mean that the show casts people that they deem archetypal, and as such, they attempt to contrive situations that may create good TV. The most significant example of this is Richard and Rudy in Borneo. The conservative ex Navy Seal, Rudy, and the homosexual nudist, Richard. This is also an example of how archetypes haven't really played out the way the producers intended them to. In this case, Rich and Rudy create a strong alliance, and although homophobia was present, their alliance remained strong throughout the game.
How is this relevant to my game? Well, archetypes come into play here. Now in our real lives, many of us are super fans, and as such most of us fall into a very similar character archetypes (the Cochran, the Max Dawson).
Hence, this is why I love to play as Shane, he's crazy and volatile Such is the persona that I love to play in this game. Does it bring me success? No. Is it fun to watch? Yes.
But more importantly, it means that I can shape people's impression of me as the "goat".
In Tuvalu, I made sure I was a dick to one person in particular - Jaclyn. By constantly calling her out and insulting her, people began to perceive me as someone who should be taken to the end.
And that's my plan here. Amber is my Jaclyn. If I constantly insult her, the other tribes will begin to view me as someone who could be dragged deep into the game, because they're no threat to win.
So that's it.
<3